I now have a new website and I no longer update this website. Go to Spare Parts Press
to see available comics, art and prints.
I also post regularly on my awcomix
Instagram account also.
I have an email newsletter
I use whenever I publish a new book (no more than 2-3 per year for example)
I decided to partake in hourly comic day, where you draw a comic for every hour of the day you are awake on February 2nd. I had to cheat a little as I couldn't just stop what I was doing at work and start drawing a comic. I squeezed in drawing times into my breaks and after work and had to complete inking the last three panels the next day. I also added the colour later as well. It was a great exercise to get the old autbio comic muscles flexing again. I'd like to do more of this work, simply as practice.
I just finished reading Daniel Clowes new book Patience. The book came out in March 2016 but I was in no rush to read it. Not because I wasn't eager. More so due to the actual patience you develop from waiting years for your favourite comic artist to release a new book.
It's hard for me to pick favourite anything, but Clowes would have to be up there when it comes to comics. Seth and Crumb coming in a close second. Crumb's last comic being the book of genesis (2009) and mystic funnies before that (2003?).
The book itself has a fantastic design. The full and brilliant colours throughout seem brighter and more comic book pop. More so than some of his previous more subdued colours. The weight of the paper feels nice and thick and has a slight off white cream colour which suits the art well. At just a little over 178 pages the book has a nice weight and thickness to it.
The story itself is different for Clowes although it still has that distinct Clowes feel to it. Full of strange creepy background characters and main characters with dubious intentions and motivations. It was a little slow to start for me in the first part of the story. But I feel like it kicked in about halfway. I was a little confused in parts which character was which and how it related to the past. But that kept me guessing and resolved in the end.
Clowes is one of the best comics artists out there producing non mainstream work. I have enjoyed his past stories that unfold the story in short vignettes that you have to piece together. Patience is less like this although it does have similar elements to it.
The story itself would lend itself to a movie, although time travel can be a little overdone in that genre. It would be cool to keep the movie like a Clowes world as much as possible. Put in the weird background actors and funky fashions. Have the over saturated bright comic colours...
Who knows if the new movie Wilson
with woody Harrison is a hit maybe we will be seeing more Clowes movies.
- people are born with certain abilities, there is not much you can do tho change this.Growth Mindset-
Abilities are learned, effort and training can improve these abilities.
I've been reading the excellent book 'Mindset' by Carol Dweck, that describes her extensive research into how people learn and handle challenges in learning. Carol discovered what appeared to be two distinct mindsets when it comes to learning and challenges associated with learning. Which Dweck called the 'fixed mindset' and the 'growth mindset'. Fixed mindset people get discouraged when faced with challenges, failure or criticism, they take these things personally and shy away from harder tasks fearing failure. However the growth mindset people look at challenges, failure and criticism as a way to learn and grow.
In terms of learning and somewhat my art practice I have always thought of myself as a growth mindset
person, at least in terms of realising that drawing is an ability that can be improved with practice and training. However I think my growth mindset only went halfway. There was still a part of me that thought that certain people start with a bit of a head start, that is they are born with gifts already and then improve on that. I know this now because in reading the book I could definitely relate to some of the things that Dweck listed as fixed mindset traits.
I could also see how that lingering elements of a fixed mindset have held me back in certain ways from improving, and how that as your art practice matures there is a tendency to become more fixed. That is as you grow and improve you then fix yourself on that level and fear challenging it further.
Examples of my own fixed mindset
- Believed in a certain amount of inherent ability (or at least interest)
- Blamed lack of proper tools for non progress
- Mistakes or failures made me feel worthless, like I should give up at times
- Jealous of others and their achievements (even though you know you shouldn't be)
- Compete and compare yourself to others (and feel like crap because of it)
- Avoid certain challenges, believing you're not good at certain things
- Saying "I'm not good at XYZ, I never have been..."
- Seeking perfection
- Resting on your laurels
Examples of my growth mindset (and things I want/need to do more of)
- Practice the elements of the work
- You can always improve and get better
- effort always amounts to a better end result
- Learn from your mistakes, do it different next time and or stick with things that work
- Enjoy effort and challenges
- devise methods for tackling challenges, instead of outright avoidance
- Always be competing against your past self, be better than before (always be improving)
- Ask questions of others
- Saying "I'm not good at XYZ yet...But I'm working on improving by doing AB and C"
- Don't be afraid to make mistakes and take risks (as long as you learn from them)
- Don't seek perfection
- Don't rest on your laurels
I was recently given a really good example of the fixed mindset when it comes to art making. Someone on my Facebook feed pointed out that they dislike it when people compliment them on their art by insinuating it is a gift. They were upset because it disregarded all the effort and hard work that went into learning their craft. It is very rare that anyone is born with immediate abilities. The vast majority of people must take an interest in learning something and put in hard effort and work to progress in it. I have often pondered the saying 99% perspiration 1% inspiration. Often when we look at a successful artist we only see the inspiration, the actual idea. however we totally miss 99% of how it came about, the blood sweat and tears that went into making something work.
I am also reminded of a past student I taught. He was a young guy, not long out of high school. You could tell he thought of himself as an 'artist' and dressed and acted accordingly. Whenever I gave a new class project, this 'artist' was not able to even attempt the project. Instead he would do his own version of the project. And when I say 'his own version' I mean he would do whatever he felt like doing and pretend to relate it to the task at hand. Needless to say he didn't progress his art any further during the year. The last I heard about him, he was still creating the exact same kind of below par work and parading around town as an 'artist'. At the time I knew that a big part of his problem was that he had been praised far too much as a teen, for being an 'artistic type'. It had given him an inflated sense of himself. Looking back I can see how he had the classic fixed mindset, he already thought he was awesome, so why try. What would happened if he failed or didn't do well? He couldn't risk it. In fact I later went on to write these list of limiting beliefs
to address his attitude.
If I was to teach an art class again, a major thing I would change would be to set up an environment of the growth mindset right from the beginning.
After watching the trailer for Rogue One, I felt inspired to put some characters I've been developing into a Star Wars scene. I took progress shots as I went to hopefully show a little bit of the process.
1. I often draw freehand without any penciling but I knew it would be tricky crowding these characters around the display, and I opted for some light pencilling (H). I prefer only doing light pencilling when I'm inking with my tech pen, otherwise the drawing becomes too stiff. It would have been good to have a photo of just the pencils so you get and idea of how I build on the. The robot guy in the background gives you a pretty good idea how lightly I tend to pencil. I try and not add too much detail, preferring to leave that for the inking stage.
2. This is the final drawing after inking. As mentioned I inked with my Staedtler .05 tech pen, I also used a GFKP brush pen to add some thinker lines and fill in blacks. I also occasionally use this thinner fountain type pen to do the cross hatching. I'm not sure exactly what the pen is called. I picked it up from the excellent JetPens and it has 'Carbon Pen' written on the side. There's at least 3 areas where I made a mistake and just redrew the line. Also some practice for two of the hands (one's covered by the pen) and my son started drawing that squiggle on the right halfway through.
3. Final piece after being scanned at 1200PPI, cleaned up in Photoshop using curves and threshold. I then save a pure hi res B&W version. Reduce the PPI to about 300PPI (and save as) and convert to an RGB file. I then copy the line art layer and delete the black lines. I use this copied layer to add the colour and set the top line art layer to multiply. I was originally only going to do this in the light blue colour but I felt it needed some more tones, so I added the light grey too. I can grab a web version from this file but if I was setting up a print file I would save the colour layer only as a jpeg, then place it in an Illustrator document and place the high res bitmap art over the top then save as a PDF.
There you go. I hope you enjoyed a little behind the scenes. I should try and make another one of these but take more shots as I go through. Feel free to ask any questions.